Website powered by

Shadow of the Colossus - Colossus III Arena

I was responsible for several natural areas in Shadow of the Colossus PS4.
This included world building rock formations, vistas, and foliage, grass and ground material painting, ground to rock transitions, fog volume and decal placement. I also made initial passes on the water materials, and added scum and foam layers.
The architecture for this level was built by Alexander Lawrence. Alexis Boyer built the foliage assets. Troy Mishler produced final water materials.
I was an honor to work on this classic title with such a great team!
Contributors:
Mark Skelton - Art Director https://www.artstation.com/madmanmark
Alexander Lawrence - Ruins Artist https://www.artstation.com/alexanderlawrence
Alexis Boyer - Foliage Artist https://www.artstation.com/azii
Michael Kahn-Rose - Lighting Artist https://www.artstation.com/mkahnrose
Troy Mishler - Env. Artist https://www.artstation.com/troymishler
James Mestemaker - VFX Artist
Peter Rybkin - Env. Artist https://www.artstation.com/tetrapod3d

Peter Rybkin made a ground level foliage pass here.

Peter Rybkin made a ground level foliage pass here.

Peter Rybkin made a ground level foliage pass here.

Peter Rybkin made a ground level foliage pass here.