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Demon's Souls - Stonefang Tunnel - Smithing Grounds

Welcome to my Demon's Souls PS5 gallery! I am proud to have worked on such a groundbreaking title -- alongside a team with the utmost in ingenuity, attention to detail, and craftsmanship.
I was responsible with worldbuilding the entrance area to Stonefang Tunnel.

My responsibilities were:
- re-composing scenes to make sense out of block geometry, and creating dramatic compositions and focal points
- modeling out a new environment shell and structures
- sculpting and blend map painting terrain and walls
- applying destruction and wear and tear
- world building scenes with foliage, natural and architectural kit pieces

Contributors:
Mark Skelton - Art Director https://www.artstation.com/madmanmark
Adam Rehmann - Concepts https://www.artstation.com/arehmann
Christian De Los Santos - Environment Lead https://www.artstation.com/csantos
Justin Wagner - Materials Lead https://www.artstation.com/jwag2014
Michael Kahn-Rose - Lighting Lead https://www.artstation.com/mkahnrose
Jarrod Hollar - Rock Kit Sculpts https://www.artstation.com/jhollar
Willow Hermoso - Kit Sculpts https://www.artstation.com/hermosoleonard
Audrey Born - Destruction/Polish pass https://www.artstation.com/born_audrey
Brie Gibson - Prop/Polish pass https://www.artstation.com/briannagibson