I was honored to do point of interest level lighting for God of War: Ragnarök with the talented Santa Monica Studio lighting team.
There was a subtle ambient light coming from the sky - but I added all the 'fakey' directionals for simulated moonlight, highlight hits, soft cloudy ambient gradients, shape defining, and color contrast - to make this Elven architecture pop.
Worldbuilders at Bluepoint included Ryne Shearin (Tower) and Urban McLafferty (Library). Santa Monica Studio propietary engine and tools.