I was responsible for several natural areas in Shadow of the Colossus PS4.
This included world building rock formations, vistas, and foliage, grass and ground material painting, ground to rock transitions, and decal placement. I also made initial passes on the water materials, and added scum and foam layers.
The architecture for this level was built by Mak Malovic. Alexis Boyer built the foliage assets. Troy Mishler produced final water materials.
I was an honor to work on this classic title with such a great team!
Mark Skelton - Art Director https://www.artstation.com/madmanmark
Alexis Boyer - Foliage Artist https://www.artstation.com/azii
Michael Kahn-Rose - Lighting Artist https://www.artstation.com/mkahnrose
Mak Malovic - Ruins https://www.artstation.com/makm
Troy Mishler - Env. Artist https://www.artstation.com/troymishler
Peter Rybkin - Additional worldbuilding/art
James Mestemaker - VFX Artist
Matthew Via - Rock Sculpts https://www.artstation.com/matthewjvia