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God of War Ragnarök | Lighting | Alfheim Barrens Bones

I was honored to do point of interest level lighting for God of War: Ragnarök with the talented Santa Monica Studio lighting team.
There was a subtle ambient light coming from the sky - but I added all the 'fakey' directionals for simulated moonlight, highlight hits, soft cloudy ambient gradients, shape defining, and color contrast - to make these giant bone ruins pop.
Worldbuilders at Bluepoint included Brie Gibson. Proprietary tools/engine from Santa Monica Studio.