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God of War Ragnarök | Cinematic Lighting | Heimdall Taunts

I was honored to light cinematics for God of War: Ragnarök with the talented Santa Monica Studio lighting team and Raf Grasseti. A great experience working on pivotal dramatic moments alongside beautiful environments and character designs.
I created animated lighting and shadow rigs that activated during the real time cinematics. The characters had only ambient lighting on them, so we had to create cinematic style rigs to capture emotion as well as shape/shadow/highlights/composition/focus. Environment-wise we also threw shadows on the background to 'pop' the scene, and laid pools of light to set the 'stage'.
Santa Monica Studio proprietary tools and engine.